2017



   


 I create an intricate structure by twisting, denting, expanding and contracting a cubic 3D object in 3D modeling software.
 I pan around and zoom into the 3D structure using the software until I find the right composition.
 Then, I fill the canvas with the ups and downs of the virtual structure.

 立方体の3DCGオブジェクトをソフトウェア上で捻り、えぐり、膨張、収縮させながら超高密度の構造体を作成、PC上でその空間を回遊し、光景として広がる仮構の凹凸を描く対象として扱う。

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